Tonk Game Rules

The owner of the highest card of the called suit takes the pot. If after discarding you are left with no cards, you win. A game of tonk can be refreshing or a perfect remedy to those who have grown bored with playing other card games. Tonk is the game for you. It can also be known as Tunk. Objective of Tonk is to eliminate your cards by forming them into ‘spreads’, meaning either 3.

You may find a free online version of Tunk here. For example, some play that if you are hit you must wait three extra rounds, not one. Assuming that no one claims 49 or 50 points immediately after the deal, the play can end in four ways.

If you 'hit' someone by adding a card to their spread, they cannot drop in their next turn; they must wait until the start of their second turn after you hit them before they are allowed to drop. If after drawing from the stock or discard pile you have a spread of three or more cards, you may place them face up on the table. In case of a tie, the nearest to the left of the dealer wins. Waiting does not stop you from winning by getting rid of all your cards - any time that you have no cards in your hand, you automatically win without needing to drop. If a player runs out of cards after discarding, the player with the empty hand collects the basic stake from each player. Tonkout is a card game that you can play with between 2 and 4 players with a standard 52 deck of cards. Some say that you cannot add the fourth card to a three card book on the table, though you can extend a run.

What Are The Rules Of Tonk

The Game Cabinet has a Tonk page, with a brief account of the rules. The player with the lowest card becomes the dealer. Some say that it originated in the Philippines, which is plausible since the related 12-card game Tong-Its is currently played there. Trumpet player Rex Stewart (1907-1967), who joined Duke Ellington's orchestra in 1934, remembered in his.

Download Tonk Card Game

If a player goes out low and is 'caught' by another player with an equal or lower score, the player who is caught loses 2 points for each player in the game and the other player gains an equal amount, while the other players neither win nor lose. If no one rums out or tonks before the deck is exhausted, the hand with the lowest count wins a tonk when the deck is exhausted. Some people play that when a player discards a card that can be played on a book or run currently on the table, the first player to 'slap' the deck, can play that card on the appropriate book or run, and then immediately discard an extra card from their hand. Tonk, or Tunk as it is sometimes referred, is a knock rummy and conquian game from the United States. Sometimes we play 'with-41' which is regarded the same as 'Big 50' for all practical purposes. The main difference is that seven cards are dealt to each player, not five. The rest of the cards form the stock and they go in the middle of the gameplay area. In this game there is also a special payment for going out with two spreads of your own on your first turn: this earns a quadruple payment. In runs the seven is next to the jack, so 6-7-J or 7-J-Q would be valid. If you put down a new spread, you cannot drop on any of your next three turns; you must wait until the start of your fourth turn after putting down your book or run before you are allowed to drop.

If by putting down cards, you get rid of all the cards in your hand (by making a second spread or using all your cards to hit existing spreads), the play ends and you win the hand (see below). If you are dealt 49 points you can claim a single win, but not until immediately before your first turn, and only if no player has spread. A turn gives two options: Only the top card of the discard should be visible, players are not allowed to rummage through the discard. A standard 52 card deck is used, without jokers.

If you choose not to drop, you must either draw ('pluck') the top card from the face down stock, or take the top card of the discard pile into your hand. The rules may vary slightly depending on who you are playing with, but they are usually along the same lines. This sequence proceeds until someone wins the game.

These cards then no longer count towards the total in your hand. If this leaves you with no cards you win; otherwise the turn passes to the next player to your left and play continues. A spread is made of three or more cards that no longer count toward your hand. The objective in this game is to score as few points as possible.

(CATCH RULES APPLY) If any player GOES FOR LOW, another player can obtain a “catch” by being equal or lower in the counted number of the cards. Rather than settling in cash after each hand the scores are recorded on paper, plus for winners and minus for losers. Hank T Hebhoe describes the version of Tonk played in Rushville, Indiana.

TonkTonk Game RulesTonk Game Rules

(Hit and Hold rules) (See below) Some play the last few deals of a session for double stakes. IF A CATCH OCCURS, the player that gets caught has to pay the catcher DOUBLE the table pot at that time.

The player who dropped loses ties as usual; if two other players tie for lowest count, the one nearest to the left of the dealer is paid. Instead of playing for money, we played for push-ups. Tonk has since become more widespread, and there are numerous variations. Before starting a game with unfamiliar players, it is wise first to agree what house rules are in force. One correspondent reports a version in which a double stake is played for 9 or fewer points in one's initial hand, but not for more than 9, nor for 49 or 50. To begin, with a shuffled deck (statistical studies show that seven shuffles are best) deal five cards to each player. These cards then no longer count towards the total in your hand. Try now this interesting 2 player Tonk card game on your Android Phones & Tablets! If no one claims an immediate win based on the points in their hand the play begins.

Tonk from Black Company This rendition of the rules by John P. Speno. In case of a double win, either by making two spreads or having 49 or 50 in one's initial hand, the other players are 'pushed up' by twice the value of cards in their hands. The dealer shuffles the deck and passes out 7 cards to each player in a clockwise fashion. All of the normal rules apply for winning, but the loser has to 'Push' their score.

This is a strange rule, as in many cases it would impossible for an opponent to detect that the rule had been broken. . A player who is dealt 50, 49 or 14 or fewer points can claim an immediate win known here as a 'double tonk', winning 2 points from each opponent (e.g. If at any time during his turn, the player has no more cards in his hand, he wins and all other players must pay him the payoff amount. Some say that it originated in the Philippines, which is plausible since the related 12-card game Tong-Its is currently played there. When the deck is 'boobed,' no player can rummy; you can only tonk.

If the player who dropped has the lowest point count, that player wins and is paid the basic stake by each of the other players.

Before beginning, the players should agree on the basic stake (the amount which the winner of each hand will normally be paid by each of the other players). If that player takes multiple hits in the same round of play, he still only has to wait one complete round of play.

To win, you must get rid of all your cards or have the lowest sum of unmatched cards at the end of the game. Some award a double rather than a single payment for '49 in turn'.

After the round has ended, players tally up their score. Several American books give a version of 52-card Tonk in which seven cards are dealt, but the version with five cards seems to be far more widespread.

How to play tonk

The Tonk

https://en.wikipedia.org/wiki/Tonk_(card_game). The owner of the highest card of the called suit takes the pot. If after discarding you are left with no cards, you win. Participating players must add a stake at each deal until the pot is won. You are no longer permitted to take the face-up discard having touched the stock. In this game there is also a special payment for going out with two spreads of your own on your first turn: this earns a quadruple payment. If you have a spread of (Clubs) 5-6-7 and you have a 4 of clubs in hand, you may add that to the spread during your turn (before discard). During the game only the top card of the discard pile should be visible.

Some play that being hit not only stops you going out low, but also prevents you from winning by getting rid of all your cards

Nevertheless, many players seem certain that their own way of playing is the only correct one. In this case the hand is not played and the player with 49 or 50 is paid twice the basic stake by each of the other players. Tonk is a card game played with a standard 52 card poker deck that I first came across in Glen Cook's Black Company series of fantasy books which I highly recommend. The person to the left of the dealer plays first and the turn to play passes clockwise. In case of a tie there is no payment. In this case the automatic win with 49 or 50 would become too frequent and is not allowed. When a player gets rid of all of their cards, they are out. If the stock runs dry, the player with the lowest sum receives the basic stake from each player. The player who dropped simply pays a double stake to each other player. In this case all players expose their cards that remain in their hands and add up the values of the cards they held. Before beginning, players agree upon the foundational stake- this is the amount paid to the winner by each player. Some play that if you are dealt 50 points at the start you are paid a double stake, but if you have 49 points you are only paid a single stake.

This provides a way of delaying someone you think is about to drop until you can improve your own hand. Some people add two or more jokers to the deck. The players then find the total of their hands by summing the values of each card: face cards are ten, aces are one, all other cards have their number value. Holding spreads in your hand rather than laying them down is perfectly acceptable. Those who wish to bet pay a fixed stake to a pot, and put aside the highest card of this suit (if any) that is dealt to them. Here are some other variations found in books, which seem to be rare in real life: Some people play that if you touch the stock when it is your turn, you must draw the top card from the stock. In runs the seven is next to the jack, so 6-7-J or 7-J-Q would be valid. The payoff amount is agreed upon before games are played. A player can spread in sets of three (3), for example: 3 sevens which are the seven of clubs, seven of spades and seven of diamonds. For example, if Bill, Joe, and Tom are playing in that order, and Bill discards a playable card: Some play a variation of this in which the player whose turn it is to play next has priority and always wins the race if able to spread the top discard, but does not get an extra turn after doing so. You are no longer permitted to take the face-up discard having touched the stock.

On a players turn, their are two fundamental options. The first player must draw from the stock and the discard pile begins with the first player's discard.

The stakes may be any amount, but are typically small because Tonkout is fast and furious. A Tonk computer program is available from Blackgames.net. Players are not allowed to look through the pile to find out what cards were discarded earlier. There is an exception, in which three Aces may be held in hand. Above illustrates the value of each hand.). Both the name and the structure of the game suggest a relationship to the American game Tonk.

50 beats 49, which beats 13 or below. Some people count Jack as 11, Queen as 12, King as 13.

Otherwise, you complete your turn by discarding one card face up on top of the discard pile. Scott Sauri, who plays in Washington DC, reports that an initial tonk is possible with 49 or 50 points or with 11 or fewer. Sean from Newark, New Jersey plays that an initial hand of 50, 49 or 13 or fewer points wins double.

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